So, here are some of the things I did for the game:




Do did we win anything? Yes we did! The Award for Human Rights, with this motivation:
"The UNICEF and the University of Gotland give an award to the group of students who, in a talented and intelligent way, have worked to counter discrimination and further human rights in a game."
(many links are in swedish)
http://www.develop-online.net/news/35010/Excitement-builds-for-Gotland-Game-Awards
http://www.gamasutra.com/view/pressreleases/5938/Hansoft_sponsors_Gotland_Game_Awards.php
http://www.fz.se/artiklar/nyheter/20100607/besok-gotland-game-awards/?page=1
http://feber.se/spel/art/180240/snart_dags_fr_gotland_game_awa/
http://www.ctrlaltelite.se/2010/06/04/infor-gotland-game-awards-2010/
http://level7.nu/blog
http://www.helagotland.se/nyheter/artikel.aspx?articleid=6064048
http://www.industrygamers.com/releases/9707/
Mostly about how much money we spent on it and the prizes, but one of three prizes that was shown was the human rights award! I remember the first talks we had, and we agreed that the game had to have some reason behind it, some sort of story why you had to fight, not just a beatemup. I'm glad I got to work on my team, and we did have an intense time together.
I did get to talk to a lot of interesting people, not sure if any of them remembers me though, it was all a haze at Gutekällaren... But I had the pleasure of talking to the creator of Knytt, one of the developers of unity, a leveldesigner from Lionhead and a lot of former students (I'm sorry if I offended anyone with my useless skills of beeing social, I think I was very annoying when I kept asking everyone what they did even though I should have known they couldn't answer..).
It's a bit sad that I never got to say goodbye to everyone, it was my own fault though, for beeing hungover and lazy. So... Pawns is no longer Pawns, it is "the award-winning game Pawns". And with that, goodbye for now =)
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