torsdagen den 10:e juni 2010

Summer begins

So, GGA is over and I am still very very tired. I had a great time, even though there was some trouble with motivation in our group, since two key members left (one programmer and our environment artist), taking one programmer and our animator aswell, but they worked half-time. So, at least we had some artists left! And of course, our lead designer, lead concept artist and lead designer (all-in-one) did a great job holding the group together; Esteban.
So, here are some of the things I did for the game:


Do did we win anything? Yes we did! The Award for Human Rights, with this motivation:

"The UNICEF and the University of Gotland give an award to the group of students who, in a talented and intelligent way, have worked to counter discrimination and further human rights in a game."

Gotland Game Awards was featured on a lot of online magazines, but I did not read any newspapers so I can't say if we were featured there. There was a rumor that our cosplayers went on the news though :P
(many links are in swedish)

http://www.develop-online.net/news/35010/Excitement-builds-for-Gotland-Game-Awards

http://www.gamasutra.com/view/pressreleases/5938/Hansoft_sponsors_Gotland_Game_Awards.php

http://www.fz.se/artiklar/nyheter/20100607/besok-gotland-game-awards/?page=1

http://feber.se/spel/art/180240/snart_dags_fr_gotland_game_awa/

http://www.ctrlaltelite.se/2010/06/04/infor-gotland-game-awards-2010/

http://level7.nu/blog

http://www.helagotland.se/nyheter/artikel.aspx?articleid=6064048

http://www.industrygamers.com/releases/9707/

Mostly about how much money we spent on it and the prizes, but one of three prizes that was shown was the human rights award! I remember the first talks we had, and we agreed that the game had to have some reason behind it, some sort of story why you had to fight, not just a beatemup. I'm glad I got to work on my team, and we did have an intense time together.

I did get to talk to a lot of interesting people, not sure if any of them remembers me though, it was all a haze at Gutekällaren... But I had the pleasure of talking to the creator of Knytt, one of the developers of unity, a leveldesigner from Lionhead and a lot of former students (I'm sorry if I offended anyone with my useless skills of beeing social, I think I was very annoying when I kept asking everyone what they did even though I should have known they couldn't answer..).

It's a bit sad that I never got to say goodbye to everyone, it was my own fault though, for beeing hungover and lazy. So... Pawns is no longer Pawns, it is "the award-winning game Pawns". And with that, goodbye for now =)

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