lördagen den 6:e mars 2010

Level design intro

Oh my, no update?
No, I have been learning mocap (cortex) and I have learned the Unreal Engine editor. I have made a one on one level, but it's not really anything to show. There are a lot of random things going on, because we had to have certain things in it, like cutscenes, doors, elevators, triggers, an outside and so on. It's a sort of cargo-storage-room on a strange red planet where green goo lives. I know, it's just.. Random.

We had workshops between 8 - 18 everyday, so when I got home, around 19-20 (because I always stayed longer) there was no strength left to paint with. I have played some Dawn of War II, but mostly because my friends did. I don't like it when we always have to battle, co-op is way more fun.

I'm going sofa-hunting now, I'll put up some very ugly level-design concept art later.

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